For the 2015 Winter semester, Stephanie O’Malley (the 3D Lab’s resident artist) was again invited to teach a course for the Stamps School of Art & Design. AD240: 3D Modeling & Motion is an entry level course for students to get familiar with basic 3D modeling and animation principles. Students spent the semester learning concepts such as model creation, texturing, rendering, lighting, and animation. Using 3D Studio Max, students were engaged in creating custom objects and environments.
The Stamps School, located across the street from the UM3D lab and the Engineering School, has a few options for students interested in animation and 3D visualization. The AD240 course is one, but there are other classes offered in animation, 3D design and sculpture. The art of 3D modeling is a growing field and can lead to many different industries. The ability to model environments is a skill used in product design, entertainment, architecture and others.
Stephanie is the Interactive Imaging and Production Specialist at the UM3D lab, and therefore specializes in 3D modeling, motion graphics, character animation, and visualization across a variety of mediums. Her past experience stems from the video game industry, and her current role with the 3D Lab involves leading many of the projects involving 2D/3D visualization.
While AD240: Modeling & Motion focused mainly on the technique of 3D modeling for assets and environments, it also exposed students to some higher level concepts, allowing them the opportunity to explore things such as character rigging for animation or creating complex materials such as carpet fibers or fluids. By the end of the course, students were asked to generate a full 3D environment of their choosing.
Article by Kari Simonsen