Learning

Detroit High Schools

Demonstrating 3D Printing to Detroit High School Students

One of our main goals in the Lab is to share what we’ve learned so others can not only apply it to their own efforts but also allow them to take it further.

Below are a collection of tutorials and guides to help you learn various new skills and a list of software available in our 24/7 lab space.

MBlem Digital Badging Workshops

Starting this semester, the UM3D Lab will be offering workshops toward digital badging through MBlem. If you are interested in obtaining a digital badge in the areas of 3D Printing, 3D Modeling, Advanced Visualization, Motion Capture or 3D Scanning, you are welcome to attend our various workshops. Click here to learn more.

Tutorials

  • 3Doodler – Tips & Tricks
    3Doodler – Tips & Tricks
  • 3Doodler Introduction
    3Doodler Introduction
  • 1. About the Cube
    1. About the Cube
  • 2. Preparing Files for Printing
    2. Preparing Files for Printing
  • 3. Loading Files into Cube
    3. Loading Files into Cube
  • 4. Loading Cartridge
    4. Loading Cartridge
  • 4.1 Leveling Printer
    4.1 Leveling Printer
  • 5. Printing Setup
    5. Printing Setup
  • 6. Printing
    6. Printing
  • 8. Unloading Cartridge
    8. Unloading Cartridge
  • 1. About the Cube 3
    1. About the Cube 3
  • 2. Generating a File
    2. Generating a File
  • 3. Loading Your File
    3. Loading Your File
  • 4. Loading Material
    4. Loading Material
  • 5. Leveling the Printer
    5. Leveling the Printer
  • 6. Print Setup
    6. Print Setup
  • 7. Printing
    7. Printing
  • 8. Unloading Material
    8. Unloading Material
  • 1. Magics – Introduction
    1. Magics – Introduction
  • 2. Magics – Part Inspection & Repair
    2. Magics – Part Inspection & Repair
  • 3. Magics – Refining & Smoothing Models
    3. Magics – Refining & Smoothing Models
  • 4. Magics – Hollow Operation
    4. Magics – Hollow Operation
  • 5. Magics – Inspecting & Repairing
    5. Magics – Inspecting & Repairing
  • 6. Magics – Fix, Rescale, Refine & Hollow
    6. Magics – Fix, Rescale, Refine & Hollow
  • 7. Magics – Overlaps & Triangle Reduction
    7. Magics – Overlaps & Triangle Reduction
  • 8. Magics – Hollowing a Mesh
    8. Magics – Hollowing a Mesh
  • 1. 3DS Max – Primitives, Modifiers, Booleans & Extrusion
    1. 3DS Max – Primitives, Modifiers, Booleans & Extrusion
  • 2. 3DS Max – Shapes, Sweeps & Lofting
    2. 3DS Max – Shapes, Sweeps & Lofting
  • 3. 3DS Max – EditPoly & Graphite Modeling Tools
    3. 3DS Max – EditPoly & Graphite Modeling Tools
  • 4. 3DS Max – Cartoon House (Use Case)
    4. 3DS Max – Cartoon House (Use Case)
  • 5. 3DS Max – Keyframe Animation & Time Configuration
    5. 3DS Max – Keyframe Animation & Time Configuration
  • 6. 3DS Max – Curve Editor, Physics, Constraints & Controllers
    6. 3DS Max – Curve Editor, Physics, Constraints & Controllers
  • 1. 3DS Max: Real-Time Environments – Scene Setup
    1. 3DS Max: Real-Time Environments – Scene Setup
  • 2. 3DS Max: Real-Time Environments – Configuring Daylight
    2. 3DS Max: Real-Time Environments – Configuring Daylight
  • 3. 3DS Max: Real-Time Environments – Preparing UVs
    3. 3DS Max: Real-Time Environments – Preparing UVs
  • 4. 3DS Max: Real-Time Environments – Render to Texture
    4. 3DS Max: Real-Time Environments – Render to Texture
  • 5. 3DS Max: Real-Time Environments – Exporting to VRML
    5. 3DS Max: Real-Time Environments – Exporting to VRML
  • 6. 3DS Max: Real-Time Environments – Compositing Maps
    6. 3DS Max: Real-Time Environments – Compositing Maps
  • 7. 3DS Max: Real-Time Environments – GI Scene Setup
    7. 3DS Max: Real-Time Environments – GI Scene Setup
  • 8. 3DS Max: Real-Time Environments – GI Daylight & Final Gather
    8. 3DS Max: Real-Time Environments – GI Daylight & Final Gather
  • 9. 3DS Max: Real-Time Environments – GI Setup & Pseudo Colors
    9. 3DS Max: Real-Time Environments – GI Setup & Pseudo Colors
  • 10. 3DS Max: Real-Time Environments – GI UV Preparation & Baking
    10. 3DS Max: Real-Time Environments – GI UV Preparation & Baking
  • 1. Real-Time Characters – Blocking Out Forms
    1. Real-Time Characters – Blocking Out Forms
  • 2. Real-Time Characters – High Poly Sculpting
    2. Real-Time Characters – High Poly Sculpting
  • 3. Real-Time Characters – Retopologizing
    3. Real-Time Characters – Retopologizing
  • 4. Real-Time Characters – UV Mapping
    4. Real-Time Characters – UV Mapping
  • 5. Real-Time Characters – Digital Painting Part 1
    5. Real-Time Characters – Digital Painting Part 1
  • 6. Real-Time Characters – Digital Painting Part 2
    6. Real-Time Characters – Digital Painting Part 2
  • 7. Real-Time Characters – Digital Painting Part 3
    7. Real-Time Characters – Digital Painting Part 3
  • 8. Real-Time Characters – Digital Painting Part 4
    8. Real-Time Characters – Digital Painting Part 4
  • 9. Real-Time Characters – Rigging & Skinning for Animation
    9. Real-Time Characters – Rigging & Skinning for Animation
  • 10. Real-Time Characters – Rigging & Skinning Part 2
    10. Real-Time Characters – Rigging & Skinning Part 2
  • 11. Real-Time Characters – Presentation
    11. Real-Time Characters – Presentation
        • 3D Printing Process Overview
          3D Printing Process Overview
        • Cube 3D Printers
          Cube 3D Printers
        • Fused Deposition Modeling
          Fused Deposition Modeling
        • Art & Design: “Teleporter Troubles”
          Art & Design: “Teleporter Troubles”
        • Digital Production Pipeline for Art & Design
          Digital Production Pipeline for Art & Design
        • Jaw Surgery with Virtual Reality
          Jaw Surgery with Virtual Reality
        • S.C.I Hard for Spinal Cord Injury
          S.C.I Hard for Spinal Cord Injury
        • Unreal Engine in Virtual Reality
          Unreal Engine in Virtual Reality

          Learning Spaces

          The 3D Lab is home to Vislab 1 & 2, conjoined spaces open 24/7 that offer access to 22 high powered workstations equipped with Cintiq tablets and specialty software. These spaces also house the 3D Lab’s Tile Display as well as access to the M.I.D.E.N, and can be configured to accommodate Motion Capture sessions or collaborative work. The Vislab can be reserved for classes, workshops or club meetings. If you are interested in reserving the Vislab, please check the calendar below to see when it is available and contact us at um3d@umich.edu.

          Available Software:

          Adobe Premiere
          Adobe After Effects
          Adobe Photoshop
          Adobe Illustrator
          Adobe InDesign
          Autodesk Mudbox
          Autodesk Maya
          Autodesk 3D Studio Max
          Autodesk Revit
          Autodesk Motionbuilder
          Pixologic Zbrush
          Realflow
          Rhinoceros
          Deadline Monitor
          Unity3D
          Unreal Engine
          Visual Studio
          Kinect SDK
          Paraview
          VisIt
          Solidworks
          Magics

           

          Additionally the 3D Lab provides access to a render farm capable of speeding up render times for large format still renders and 3D animations. To obtain access to the render farm, contact heise@umich.edu.

          tnl_workshops_xplore-engineering_41

          Vislab 1 contains 22 workstations equipped with Cintiq tablets and special software.

          For information about reserving our spaces for workshops, tours or events, please contact um3d@umich.edu