Learning

Detroit High Schools

Demonstrating 3D Printing to Detroit High School Students

One of our main goals in the Lab is to share what we’ve learned so others can not only apply it to their own efforts but also allow them to take it further.

Below are a collection of tutorials and guides to help you learn various new skills and a list of software available in our 24/7 lab space.

MBlem Digital Badging Workshops

Starting this semester, the UM3D Lab will be offering workshops toward digital badging through MBlem. If you are interested in obtaining a digital badge in the areas of 3D Printing, 3D Modeling, Advanced Visualization, Motion Capture or 3D Scanning, you are welcome to attend our various workshops. Click here to learn more.

Tutorials

  • 3Doodler – Tips & Tricks
    3Doodler – Tips & Tricks
  • 3Doodler Introduction
    3Doodler Introduction
  • 1. About the Cube
    1. About the Cube
  • 2. Preparing Files for Printing
    2. Preparing Files for Printing
  • 3. Loading Files into Cube
    3. Loading Files into Cube
  • 4. Loading Cartridge
    4. Loading Cartridge
  • 4.1 Leveling Printer
    4.1 Leveling Printer
  • 5. Printing Setup
    5. Printing Setup
  • 6. Printing
    6. Printing
  • 8. Unloading Cartridge
    8. Unloading Cartridge
  • 1. About the Cube 3
    1. About the Cube 3
  • 2. Generating a File
    2. Generating a File
  • 3. Loading Your File
    3. Loading Your File
  • 4. Loading Material
    4. Loading Material
  • 5. Leveling the Printer
    5. Leveling the Printer
  • 6. Print Setup
    6. Print Setup
  • 7. Printing
    7. Printing
  • 8. Unloading Material
    8. Unloading Material
  • 1. Magics – Introduction
    1. Magics – Introduction
  • 2. Magics – Part Inspection & Repair
    2. Magics – Part Inspection & Repair
  • 3. Magics – Refining & Smoothing Models
    3. Magics – Refining & Smoothing Models
  • 4. Magics – Hollow Operation
    4. Magics – Hollow Operation
  • 5. Magics – Inspecting & Repairing
    5. Magics – Inspecting & Repairing
  • 6. Magics – Fix, Rescale, Refine & Hollow
    6. Magics – Fix, Rescale, Refine & Hollow
  • 7. Magics – Overlaps & Triangle Reduction
    7. Magics – Overlaps & Triangle Reduction
  • 8. Magics – Hollowing a Mesh
    8. Magics – Hollowing a Mesh
  • 1. 3DS Max – Primitives, Modifiers, Booleans & Extrusion
    1. 3DS Max – Primitives, Modifiers, Booleans & Extrusion
  • 2. 3DS Max – Shapes, Sweeps & Lofting
    2. 3DS Max – Shapes, Sweeps & Lofting
  • 3. 3DS Max – EditPoly & Graphite Modeling Tools
    3. 3DS Max – EditPoly & Graphite Modeling Tools
  • 4. 3DS Max – Cartoon House (Use Case)
    4. 3DS Max – Cartoon House (Use Case)
  • 5. 3DS Max – Keyframe Animation & Time Configuration
    5. 3DS Max – Keyframe Animation & Time Configuration
  • 6. 3DS Max – Curve Editor, Physics, Constraints & Controllers
    6. 3DS Max – Curve Editor, Physics, Constraints & Controllers
  • 1. 3DS Max: Real-Time Environments – Scene Setup
    1. 3DS Max: Real-Time Environments – Scene Setup
  • 2. 3DS Max: Real-Time Environments – Configuring Daylight
    2. 3DS Max: Real-Time Environments – Configuring Daylight
  • 3. 3DS Max: Real-Time Environments – Preparing UVs
    3. 3DS Max: Real-Time Environments – Preparing UVs
  • 4. 3DS Max: Real-Time Environments – Render to Texture
    4. 3DS Max: Real-Time Environments – Render to Texture
  • 5. 3DS Max: Real-Time Environments – Exporting to VRML
    5. 3DS Max: Real-Time Environments – Exporting to VRML
  • 6. 3DS Max: Real-Time Environments – Compositing Maps
    6. 3DS Max: Real-Time Environments – Compositing Maps
  • 7. 3DS Max: Real-Time Environments – GI Scene Setup
    7. 3DS Max: Real-Time Environments – GI Scene Setup
  • 8. 3DS Max: Real-Time Environments – GI Daylight & Final Gather
    8. 3DS Max: Real-Time Environments – GI Daylight & Final Gather
  • 9. 3DS Max: Real-Time Environments – GI Setup & Pseudo Colors
    9. 3DS Max: Real-Time Environments – GI Setup & Pseudo Colors
  • 10. 3DS Max: Real-Time Environments – GI UV Preparation & Baking
    10. 3DS Max: Real-Time Environments – GI UV Preparation & Baking
  • 1. Real-Time Characters – Blocking Out Forms
    1. Real-Time Characters – Blocking Out Forms
  • 2. Real-Time Characters – High Poly Sculpting
    2. Real-Time Characters – High Poly Sculpting
  • 3. Real-Time Characters – Retopologizing
    3. Real-Time Characters – Retopologizing
  • 4. Real-Time Characters – UV Mapping
    4. Real-Time Characters – UV Mapping
  • 5. Real-Time Characters – Digital Painting Part 1
    5. Real-Time Characters – Digital Painting Part 1
  • 6. Real-Time Characters – Digital Painting Part 2
    6. Real-Time Characters – Digital Painting Part 2
  • 7. Real-Time Characters – Digital Painting Part 3
    7. Real-Time Characters – Digital Painting Part 3
  • 8. Real-Time Characters – Digital Painting Part 4
    8. Real-Time Characters – Digital Painting Part 4
  • 9. Real-Time Characters – Rigging & Skinning for Animation
    9. Real-Time Characters – Rigging & Skinning for Animation
  • 10. Real-Time Characters – Rigging & Skinning Part 2
    10. Real-Time Characters – Rigging & Skinning Part 2
  • 11. Real-Time Characters – Presentation
    11. Real-Time Characters – Presentation
  • 1. Paraview – Basics of Clipping
    1. Paraview – Basics of Clipping
  • 2. Paraview – Basics of Keyframe Animation
    2. Paraview – Basics of Keyframe Animation
  • 3. Paraview – Basics of Slicing and Planar Plots
    3. Paraview – Basics of Slicing and Planar Plots
  • 4. Paraview – Basics of Volumetric Rendering
    4. Paraview – Basics of Volumetric Rendering
  • 5. Paraview – Creating a Stereo Image
    5. Paraview – Creating a Stereo Image
  • 6. Paraview – Creating a Stereo Video
    6. Paraview – Creating a Stereo Video
  • 7. Paraview – Creating IsoSurfaces
    7. Paraview – Creating IsoSurfaces
  • 8. Paraview – Creating IsoVolumes
    8. Paraview – Creating IsoVolumes
  • 9. Paraview – Creating Vector Fields
    9. Paraview – Creating Vector Fields
  • 10. Paraview – Exporting VRML
    10. Paraview – Exporting VRML
  • 1. Powerpoint – Using Stereo Image Pairs for 3D Presentations
    1. Powerpoint – Using Stereo Image Pairs for 3D Presentations
  • 1. VisIt – Basics of Clipping
    1. VisIt – Basics of Clipping
  • 2. VisIt – Keyframing and Creating a Stereo Movie
    2. VisIt – Keyframing and Creating a Stereo Movie
  • 3. VisIt – Slicing and Planar Plots
    3. VisIt – Slicing and Planar Plots
  • 4. VisIt – Volumetric Rendering
    4. VisIt – Volumetric Rendering
  • 5. VisIt – Creating a Stereo Image
    5. VisIt – Creating a Stereo Image
  • 6. VisIt – Creating IsoSurfaces
    6. VisIt – Creating IsoSurfaces
  • 7. VisIt – Creating IsoVolumes
    7. VisIt – Creating IsoVolumes
  • 8. VisIt – Creating Vector Fields
    8. VisIt – Creating Vector Fields
  • 9. VisIt – Loading & Working Protein Data Bank Files
    9. VisIt – Loading & Working Protein Data Bank Files
  • Using the Handyscan Laser Scanner
    Using the Handyscan Laser Scanner
  • 1. Mimics – Importing Data
    1. Mimics – Importing Data
  • 2. Mimics – Defining a Mask
    2. Mimics – Defining a Mask
  • 3. Mimics – Editing a 2D Mask
    3. Mimics – Editing a 2D Mask
  • 4. Mimics – Editing a 3D Mask Part 1
    4. Mimics – Editing a 3D Mask Part 1
  • 5. Mimics – Editing a 3D Mask Part 2
    5. Mimics – Editing a 3D Mask Part 2
  • 1. Zbrush – Filling Holes in Scanned Meshes
    1. Zbrush – Filling Holes in Scanned Meshes
  • 123D Catch Overview
    123D Catch Overview
  • Agisoft Photoscan Tutorial
    Agisoft Photoscan Tutorial
  • Autodesk Remake
    Autodesk Remake
  • Photography Demo
    Photography Demo
  • Taking Photos for Agisoft Photoscan
    Taking Photos for Agisoft Photoscan
  • Ann Arbor News: Motion Capture
    Ann Arbor News: Motion Capture
  • Exploring Motion with Peter Sparling
    Exploring Motion with Peter Sparling
  • Ann Arbor News: Motion Capture
    Ann Arbor News: Motion Capture
  • Exploring Motion with Peter Sparling
    Exploring Motion with Peter Sparling
  • 123D Catch Overview
    123D Catch Overview
  • Ann Arbor News – 3D Scanning
    Ann Arbor News – 3D Scanning
  • Digital Humanities
    Digital Humanities
  • Jaw Surgery with Virtual Reality
    Jaw Surgery with Virtual Reality
  • Photogrammetry – Digital Preservation: Stearns Collection
    Photogrammetry – Digital Preservation: Stearns Collection
  • Photogrammetry Experiments
    Photogrammetry Experiments
  • Architecture Research in Virtual Reality
    Architecture Research in Virtual Reality
  • Audification Explained with Robert Alexander
    Audification Explained with Robert Alexander
  • Big 10 Network – MIDEN
    Big 10 Network – MIDEN
  • Channel 4 – Virtual Cadaver
    Channel 4 – Virtual Cadaver
  • Discovery Channel, Daily Planet Visits MIDEN
    Discovery Channel, Daily Planet Visits MIDEN
  • EPOC: EEG Navigation
    EPOC: EEG Navigation
  • EPOC: EEG Navigation in Virtual Reality
    EPOC: EEG Navigation in Virtual Reality
  • Jaw Surgery with Virtual Reality
    Jaw Surgery with Virtual Reality
  • Kinect Navigation in Virtual Reality
    Kinect Navigation in Virtual Reality
  • Oculus Rift
    Oculus Rift
  • Out of the Blue: Disaster Simulator
    Out of the Blue: Disaster Simulator
  • Steel Structures in Virtual Reality
    Steel Structures in Virtual Reality
  • Unreal Engine in Virtual Reality
    Unreal Engine in Virtual Reality
  • Virtual Brain Helps Analyze Migraine Pain
    Virtual Brain Helps Analyze Migraine Pain
  • 3D Printing Process Overview
    3D Printing Process Overview
  • Cube 3D Printers
    Cube 3D Printers
  • Fused Deposition Modeling
    Fused Deposition Modeling
  • Art & Design: “Teleporter Troubles”
    Art & Design: “Teleporter Troubles”
  • Digital Production Pipeline for Art & Design
    Digital Production Pipeline for Art & Design
  • Jaw Surgery with Virtual Reality
    Jaw Surgery with Virtual Reality
  • S.C.I Hard for Spinal Cord Injury
    S.C.I Hard for Spinal Cord Injury
  • Unreal Engine in Virtual Reality
    Unreal Engine in Virtual Reality
  • Ann Arbor TV – SCI Hard
    Ann Arbor TV – SCI Hard
  • Back Quack
    Back Quack
  • Epistles of Paul – Digital Reader
    Epistles of Paul – Digital Reader
  • Jaw Surgery with Virtual Reality
    Jaw Surgery with Virtual Reality
  • Pain Trek – Mobile Pain Tracking
    Pain Trek – Mobile Pain Tracking
  • S.C.I Hard for Spinal Cord Injury
    S.C.I Hard for Spinal Cord Injury
  • Unreal Engine in Virtual Reality
    Unreal Engine in Virtual Reality

Learning Spaces

The 3D Lab is home to Vislab 1 & 2, conjoined spaces open 24/7 that offer access to 22 high powered workstations equipped with Cintiq tablets and specialty software. These spaces also house the 3D Lab’s Tile Display as well as access to the M.I.D.E.N, and can be configured to accommodate Motion Capture sessions or collaborative work. The Vislab can be reserved for classes, workshops or club meetings. If you are interested in reserving the Vislab, please check the calendar below to see when it is available and contact us at um3d@umich.edu.

Available Software:

Adobe Premiere
Adobe After Effects
Adobe Photoshop
Adobe Illustrator
Adobe InDesign
Autodesk Mudbox
Autodesk Maya
Autodesk 3D Studio Max
Autodesk Revit
Autodesk Motionbuilder
Pixologic Zbrush
Realflow
Rhinoceros
Deadline Monitor
Unity3D
Unreal Engine
Visual Studio
Kinect SDK
Paraview
VisIt
Solidworks
Magics

 

Additionally the 3D Lab provides access to a render farm capable of speeding up render times for large format still renders and 3D animations. To obtain access to the render farm, contact heise@umich.edu.

tnl_workshops_xplore-engineering_41

Vislab 1 contains 22 workstations equipped with Cintiq tablets and special software.

For information about reserving our spaces for workshops, tours or events, please contact um3d@umich.edu