Projects

This page highlights some of our major projects here in the UM3D Lab. Above is a shot of a 3d tooth from the Z-Brush 3d sculpting package.


Life Project

An important aspect of rehabilitation is the assessment of a patient's abilities prior to and during treatment. Working with the department of Physical Medicine and Rehabilitation, the UM3D Lab is developing a language independent toolkit that will allow effective functional assessment in non-english speaking countries.

V-Ramp Project

We explore new input devices with "Virtual Products, LLC".

VR Dent

VRDent is the name of a collaborative project between the Dental School and the UM3D Lab, the goal of which is to provide an advanced digital training model for Dental School students.

Quarterback

This detailed football player model was created to highlight improved CAVE capabilities to handle single-mesh avatars, and to renew interest in the VR Lab's Football Trainer project.

Developed by Scott Hamm and Eric Maslowski.

Sensics Head Mounted Display

Sensics’ panoramic HMD, called piSight, delivers full 3d immersion through a 150 degree field of view and a resolution of 2,200 x 1,200 pixels per eye.

Sensics, Inc.

Thermal-Spraying 3DP

Brett Lyons is investigating new casting methods at UM Dearborn.

Business School

Steffen Heise and Eric Maslowski created these virtual and printed models of a proposed lecture hall for the new Ross School of Business.

Pisidian Antioch

The UM3D Lab assisted with production and demonstration of an ancient Roman city for UM's Kelsey Museum. Scott Hamm worked on cleaning up the digital model for presentation while Brett Lyons prepared and rapid prototyped the major buildings.

Click here for the Kelsey Museum's exhibit page.

The Mastodon Model

Scott Hamm and Lars Schumann assisted Professor Dan Fisher, of the Natural History Museum, in digitally presenting this mastodon skeleton model. Brett Lyons managed reproduction of several bones.

The Bee Movie

An animated film featuring a detailed 3D model of the Duderstadt Center, a bee, and a crowd of anthropomorphic letters led by the indomitable Mr. D.

Developed by student intern Anne Goldammer and UM3D Lab staff member Scott Hamm.

President's House

An RP model of the University of Michigan's President's House, and the details of its creation.

Developed by Eric Maslowski and Steffen Heise.

Disaster Scenario

An oldie but a goodie, this simulation written for our CAVE environment is back. We describe some of the steps involved in creating a VRML scene from 3DS Max and supply two VRML model downloads of the Disaster Scenario.

3D Models may be viewed with the VRML plug-in.

Football Trainer

A virtual reality training application for use in the CAVE. Developed by Lars Schumann, Lars Jensen, Mira Dontcheva, and Denis Kalkofen.

3D Models may be viewed with the VRML plug-in.

Click here for more details on the Virtual Reality Lab website.

Detroit Midfield Terminal

In cooperation with Northwest Airlines, the Virtual Reality Laboratory at the College of Engineering developed a virtual model for the Detroit Midfield Terminal Project to assist in design evaluation and to support a complex decision making process.

3D Models may be viewed with the VRML plug-in.

Click here for more details on the Virtual Reality Lab website.

Medical Readiness Trainer

The "Virtual-Reality-Enhanced Medical Readiness Trainer" integrates a variety of technologies for the training of emergency personnel in typical as well as extreme emergency situations.

3D Models may be viewed with the VRML plug-in.

Click here for more details on the Virtual Reality Lab website.

Aerial City

A project by architect Sahba La'al and UM3D Lab staff member Steffen Heise.


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