Workshops


Upcoming Workshops

We are preparing some new workshops. Please come back to this page soon to see what is coming up.


Previous Workshops

We had some really exciting workshops in March 2008. Check out our Resources section to look at the presetations.

  • Introduction to 3D Modeling and Animation
  • Scanning & Digitizing 3D Objects
  • Introduction to Rapid Prototyping
  • Exploring 3D Models in Virtual Reality
  • Advanced Rapid Prototyping

Course Support

CE 402 - Professional Issues and Design

Multidisciplinary team design experience including consideration of codes, regulations, alternate solutions, economic factors, sustainability, constructability, reliability, and aesthetics in the solution of a civil or environmental engineering problem. Professionalism and ethics in the practice of engineering.

EECS 487 - Interactive Computer Graphics

Computer graphics hardware, line drawing, rasterization, anti-aliasing, graphical user interface (GUI), affine geometry, projective geometry, geometric transformation, polygons, curves, splines, solid models, lighting and shading, image rendering, ray tracing, radiosity, hidden surface removal, texture mapping, animation, virtual reality, and scientific visualization.

EECS 498 - Practical Programming for Biostatistics/Bioinformatics

An introductory programming course teaching object-oriented design and development specifically for graduate students interested in computational biology, bioinformatics, statistical genetics, and biostatistics.

EECS 598 - Distributed File Systems

This seminar will explore native and distributed file systems: architecture, protocols, implementation, authentication, caching, and scalability. We will examine the UNIX file system, its clustering and log-structured variants, NFS, AFS, and DFS in some detail. We will compare these with Sprite, Coda, xFS, CFS, FICUS, and others.

Eng 477 - Principles of Virtual Reality

Students will explore the fundamental concepts behind immersive environments and virtual reality while working with various software packages to build an environment of their own.

Eng 494 - Computer Game Design and Implementation

Students will study the technology, science, and art involved in the creation of computer games with an emphasis on the hands-on development of games.

IOE 548 - Integrated Product Development

a cross-disciplinary course offered by the University of Michigan's School of Business, the College of Engineering, and the School of Art & Design. Teams of students, work through an intensive exercise of market research, design, manufacture, and finally competition with their products against other student teams.

NRE 600.043

???


Copyright 2008 ©, the Regents of the University of Michigan, Ann Arbor, Michigan, USA